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Visibility In Unreal Engine

Posted: 18 Mar 2019, 10:12
by lzt120
Hello,
I want setup Visibility for the element by pure blue print project in Unreal Engine, can it be done or it require coding ?

Re: Visibility In Unreal Engine

Posted: 19 Mar 2019, 11:29
by hcpizzi
Hi lzt120,

The short answer is: yes, you can't manipulate Noesis objects in Blueprints, including setting or getting properties. You need to resort to C++ for that. We have in mind an idea to allow access to the properties inside Blueprints, but it won't happen any time soon.

What exactly are you trying to do? Maybe there's an alternative solution that doesn't require code.

Re: Visibility In Unreal Engine

Posted: 20 Mar 2019, 09:43
by lzt120
I use code to handle this problem and finally turn out this mini tutorial.
https://github.com/franklzt/NoesisUE4Tutorial

Re: Visibility In Unreal Engine

Posted: 21 Mar 2019, 03:37
by jsantos
This is awesome! Do you mind if we link your tutorial from our main documentation?

Re: Visibility In Unreal Engine

Posted: 22 Mar 2019, 08:31
by lzt120
sure,you can link it to your documentation.