inventory sample in Unreal
I wonder if the drag and drop behavior is supported in Unreal Engine ? I could like to make the inventory sample in Unreal Engine, please help point me to the right direction.
Re: inventory sample in Unreal
Hi lzt120,
Now that we've released Noesis SDK 2.2, we're in the process of porting more samples to Unreal. We've already updated the ones that were already ported with new features, such as sound. That has also allowed us to make some of them Blueprint only, when they were all C++ before.
I'm finishing the TicTacToe sample now and was going to start working on the Inventory one after that. I'll let you know when they are up on GitHub.
Now that we've released Noesis SDK 2.2, we're in the process of porting more samples to Unreal. We've already updated the ones that were already ported with new features, such as sound. That has also allowed us to make some of them Blueprint only, when they were all C++ before.
I'm finishing the TicTacToe sample now and was going to start working on the Inventory one after that. I'll let you know when they are up on GitHub.
Re: inventory sample in Unreal
Hi lzt120,
I've just pushed to GitHub the Inventory sample for UE4. Unfortunately, given the way it's implemented at the moment, all the logic remains as C++ code, but we'll look into making the code more generic so that the ViewModel can be implemented as a Blueprint.
Hope this helps.
I've just pushed to GitHub the Inventory sample for UE4. Unfortunately, given the way it's implemented at the moment, all the logic remains as C++ code, but we'll look into making the code more generic so that the ViewModel can be implemented as a Blueprint.
Hope this helps.
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