Unity WASM/WebGL on mobile
I know that Unity doesn't officially support WebGL on iOS and Android yet. But I know you can still try to run it.
Has anyone attempted to run Noesis GUI WASM on iOS? Is that possible at all, or is iOS Safari just too poor to handle it yet?
Has anyone attempted to run Noesis GUI WASM on iOS? Is that possible at all, or is iOS Safari just too poor to handle it yet?
Re: Unity WASM/WebGL on mobile
Well, you can try it yourself
https://www.noesisengine.com/webgl/Samples.Buttons.html
At least in the iPhone I have here right now, it is working.
https://www.noesisengine.com/webgl/Samples.Buttons.html
At least in the iPhone I have here right now, it is working.
Re: Unity WASM/WebGL on mobile
Nice! Yes, it works on my iPhone too.
I've read that iOS Safari has some pretty poor handling of memory, and that WASM packages tend to overload it. Does anyone have a concept of how big an application can get without overloading it? We have a reasonably simple client app that I'm hoping would work, at least on newer iOS devices.
Thanks.
I've read that iOS Safari has some pretty poor handling of memory, and that WASM packages tend to overload it. Does anyone have a concept of how big an application can get without overloading it? We have a reasonably simple client app that I'm hoping would work, at least on newer iOS devices.
Thanks.
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