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stonstad
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Noesis DLL Crash on Alt-Tab to Unity or Play Clicked

29 Apr 2019, 17:59

I am using 2.2.2. With 2.2.1 and 2.2.2 I am now getting Unity hard crashes every 5 minutes. Unity is not creating a crash dump file. The last thing in the log file is:
Refresh: detecting if any assets need to be imported or removed ...

Refresh Completed time: 0.239306s
Asset Scan time: 0.235643s
Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
Asset Import (Scripting) time: 0.000000s (count: 0)
Post Processs Assets (Scripting) time: 0.000000s
Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
Asset Import (Non Scripting) time: 0.000000s (count: 0)
Post Process Assets (Non Scripting) time: 0.000000s
Dependent Assets to Import Queue time: 0.000000s

Reloading assemblies for play mode.
Begin MonoManager ReloadAssembly
Each time an editor crash occurs the log text above is written. I have Noesis logging set to normal.

I don't have a crash dump to share. Is there a way to fix or work-around this behavior? It is random but is happening every 5 minutes. I have re-opened the Editor about 50 times this morning.

* edit. I meant to post this in General Discussion. Please feel free to move it or delete and I'll recreate. Thank you!
Last edited by stonstad on 30 Apr 2019, 15:26, edited 4 times in total.

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stonstad
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Re: Crashing Hard, Often

29 Apr 2019, 18:09

Things I have tried (so far):
  • Disabling Preferences -> General -> Auto Refresh.
    Disabling Preferences -> General -> Script Changes While Playing -> Recompile After Finished Playing.
I'll update this list as I try new things.

*edit. Happens 100% of time when I alt-tab back to Unity.
 
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stonstad
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Re: Crashing Hard, Often

29 Apr 2019, 18:33

I need some way to disable Noesis from updating assets, assuming it is related.
 
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stonstad
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Re: Crashing Hard, Often (Need to Move to General Discussion)

29 Apr 2019, 19:15

With Visual Studio debugger attached to Unity.exe, this is the fatal exception that is trapped:

Image

Image
 
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stonstad
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Re: Crashing Hard, Often (Need to Move to General Discussion)

29 Apr 2019, 19:19

Here's the Editor dump file w/o heap when I was attached.
http://clarion.blob.core.windows.net/Unity.dmp

I'll recreate in a ticket. It's OK to delete this thread after the ticket is created, since I seemed to create it in announcements instead of discussion. Sorry about that.
 
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stonstad
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Re: Crashing Hard, Often (Need to Move to General Discussion)

29 Apr 2019, 19:25

 
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stonstad
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Re: Crashing Hard, Often (Need to Move to General Discussion)

29 Apr 2019, 20:29

After the editor plays once... the following will crash the editor with Noesis.dll throwing the fatal exception. Minimize, Maximize, Play.
 
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stonstad
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Re: Crashing Hard, Often

29 Apr 2019, 23:46

I am using 2.2.2. With 2.2.1 and 2.2.2 I am now getting Unity hard crashes every 5 minutes. Unity is not creating a crash dump file. The last thing in the log file is:
Refresh: detecting if any assets need to be imported or removed ...

Refresh Completed time: 0.239306s
Asset Scan time: 0.235643s
Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
Asset Import (Scripting) time: 0.000000s (count: 0)
Post Processs Assets (Scripting) time: 0.000000s
Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
Asset Import (Non Scripting) time: 0.000000s (count: 0)
Post Process Assets (Non Scripting) time: 0.000000s
Dependent Assets to Import Queue time: 0.000000s

Reloading assemblies for play mode.
Begin MonoManager ReloadAssembly
Each time an editor crash occurs the log text above is written. I have Noesis logging set to normal.

I don't have a crash dump to share. Is there a way to fix or work-around this behavior? It is random but is happening every 5 minutes. I have re-opened the Editor about 50 times this morning.

* edit. I meant to post this in General Discussion. Please feel free to move it or delete and I'll recreate. Thank you!
 
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sfernandez
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Re: Crashing Hard, Often

30 Apr 2019, 09:30

Thanks for all the information, I answered in the bugtracker.
 
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stonstad
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Bug Resolved

30 Apr 2019, 15:26

Thank you for the quick turn-around. Works great now!

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