XAML Skew/Distort with Control Points
Hi there. I was just wondering if anyone has any thoughts on whether it is possible to skew/warp a view (or any arbitrary XAML) along a curve? i.e. something similar to what is shown below —
Here
https://gamedev.stackexchange.com/quest ... i-in-unity
and Here:
I looked at Skew, PlaneProjection (UWP only)... Any thoughts on whether this is possible? Is it possible to run Noesis view output through a shader, assuming no other alternative exists?
Here
https://gamedev.stackexchange.com/quest ... i-in-unity
and Here:
I looked at Skew, PlaneProjection (UWP only)... Any thoughts on whether this is possible? Is it possible to run Noesis view output through a shader, assuming no other alternative exists?
Re: XAML Skew/Distort with Control Points
You can render to texture and then map that texture to a mesh. We have a few companies doing things like that for VR.
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