What's the best way to implement the concept of a long touch press?
Posted: 05 Aug 2019, 15:51
In WPF, we implemented a class which consumed the TouchDown, TouchMove and TouchUp events and had a bunch of logic to determine if a specific TouchDown was still valid after a set duration we considered to be a "long press".
Is there a better way to do this?
It would really nice to have this functionality built-in to the framework somehow! :)
Is there a better way to do this?
It would really nice to have this functionality built-in to the framework somehow! :)