ScrollViewer panning is 'slower' on Android than Windows.
I want my scroll viewers to have a 1:1 panning ratio to what is being dragged. If I understand this should be by default, but on Android (Unity) panning is much slower. You have to move your finger a lot further for it to move.
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sfernandez
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Re: ScrollViewer panning is 'slower' on Android than Windows.
Does this happen with our samples, QuestLog for example?
I just tried it and didn't notice that, the list scrolls the same amount of pixels than I move the finger.
I just tried it and didn't notice that, the list scrolls the same amount of pixels than I move the finger.
Re: ScrollViewer panning is 'slower' on Android than Windows.
Hmm, no, it works correctly in that example.
I am scaling my entire project inside my root XAML file. Would that have anything to do with this? If not, I'm not sure how I managed to make the behavior different between Windows and Android.
I am scaling my entire project inside my root XAML file. Would that have anything to do with this? If not, I'm not sure how I managed to make the behavior different between Windows and Android.
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sfernandez
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Re: ScrollViewer panning is 'slower' on Android than Windows.
QuestLog sample is using Viewbox to scale the dialog and fill the screen.
How are you scaling the xaml root?
How are you scaling the xaml root?
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