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ScrollViewer panning is 'slower' on Android than Windows.

Posted: 24 Sep 2019, 10:32
by asusralis
I want my scroll viewers to have a 1:1 panning ratio to what is being dragged. If I understand this should be by default, but on Android (Unity) panning is much slower. You have to move your finger a lot further for it to move.

Re: ScrollViewer panning is 'slower' on Android than Windows.

Posted: 24 Sep 2019, 12:55
by sfernandez
Does this happen with our samples, QuestLog for example?
I just tried it and didn't notice that, the list scrolls the same amount of pixels than I move the finger.

Re: ScrollViewer panning is 'slower' on Android than Windows.

Posted: 25 Sep 2019, 15:20
by asusralis
Hmm, no, it works correctly in that example.

I am scaling my entire project inside my root XAML file. Would that have anything to do with this? If not, I'm not sure how I managed to make the behavior different between Windows and Android.

Re: ScrollViewer panning is 'slower' on Android than Windows.

Posted: 26 Sep 2019, 12:22
by sfernandez
QuestLog sample is using Viewbox to scale the dialog and fill the screen.
How are you scaling the xaml root?