Override Bumper Input in a Listbox
Hi all.
The default behaviour of a Listbox takes input from bumpers, DPad and stick. However, our game uses the bumpers for other things and we need to disable that (but keep the DPad/stick). Is there a way I can do this without having to bind custom functions on all our screens?
Thanks,
R
The default behaviour of a Listbox takes input from bumpers, DPad and stick. However, our game uses the bumpers for other things and we need to disable that (but keep the DPad/stick). Is there a way I can do this without having to bind custom functions on all our screens?
Thanks,
R
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sfernandez
Site Admin
- Posts: 2991
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Re: Override Bumper Input in a Listbox
Hi,
Noesis maps gamepad bumpers to ControlTabNavigation (as if Ctrl+Tab key was pressed), so if you have a panel where you want to disable this kind of navigation you can set the attached property KeyboardNavigation.ControlTabNavigation="None".
The rest of keys/buttons will continue working as expected.
Is that what you are looking for?
Noesis maps gamepad bumpers to ControlTabNavigation (as if Ctrl+Tab key was pressed), so if you have a panel where you want to disable this kind of navigation you can set the attached property KeyboardNavigation.ControlTabNavigation="None".
The rest of keys/buttons will continue working as expected.
Is that what you are looking for?
Re: Override Bumper Input in a Listbox
Yes that's exactly what I'm looking for. Tyvm sfernandez. :)