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Override Bumper Input in a Listbox

Posted: 18 Feb 2020, 23:45
by rmcq
Hi all.

The default behaviour of a Listbox takes input from bumpers, DPad and stick. However, our game uses the bumpers for other things and we need to disable that (but keep the DPad/stick). Is there a way I can do this without having to bind custom functions on all our screens?

Thanks,
R

Re: Override Bumper Input in a Listbox

Posted: 20 Feb 2020, 10:08
by sfernandez
Hi,

Noesis maps gamepad bumpers to ControlTabNavigation (as if Ctrl+Tab key was pressed), so if you have a panel where you want to disable this kind of navigation you can set the attached property KeyboardNavigation.ControlTabNavigation="None".

The rest of keys/buttons will continue working as expected.

Is that what you are looking for?

Re: Override Bumper Input in a Listbox

Posted: 02 Mar 2020, 23:33
by rmcq
Yes that's exactly what I'm looking for. Tyvm sfernandez. :)