- SrdjanMaksimovic021
- Posts: 8
- Joined:
Noesis not working on a unity standalone build
Hi!
I am having trouble getting Noesis to work on a Unity standalone build. It works fine in the editor, but when I create a build, I am greeted by a black screen instead of the gui. Through code logging I confirmed everything loads properly and all functions get called as intended.
I get missing dll errors for Noesis, but if I include the proper dll in the build folder, the errors go away, but the black screen still persists.
How can I fix it?
Thanks in advance
I am having trouble getting Noesis to work on a Unity standalone build. It works fine in the editor, but when I create a build, I am greeted by a black screen instead of the gui. Through code logging I confirmed everything loads properly and all functions get called as intended.
I get missing dll errors for Noesis, but if I include the proper dll in the build folder, the errors go away, but the black screen still persists.
How can I fix it?
Thanks in advance
-
sfernandez
Site Admin
- Posts: 2997
- Joined:
Re: Noesis not working on a unity standalone build
Could you please open a ticket in our bugtracker about this.
If you can attach a project sample there it could help investigating the issue.
Thanks for your help.
If you can attach a project sample there it could help investigating the issue.
Thanks for your help.
Re: Noesis not working on a unity standalone build
We are not compatible with D3D12 or Vulkan renderers. If you are using them, please switch to a compatible one. We are working on D3D12 and Vulkan compatibility, more news about it soon.
- SrdjanMaksimovic021
- Posts: 8
- Joined:
Re: Noesis not working on a unity standalone build
I managed to fix it. It was a combination of factors including using the wrong dll (the correct one came with the build, but was in the wrong folder after building) and multiple cameras not being set up properly.
Re: Noesis not working on a unity standalone build
Could you elaborate about this? Is this something we need to fix?the correct one came with the build, but was in the wrong folder after building
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