Text not being rendered in new UE project.
I'm on 4.24.3 & 3.0.2. Rectangles, images, etc show but text never does. I'm using the default settings including font and resources.
I'm able to crash the editor by typing into a TextBox. I attached the log files of the crash.
I'm able to crash the editor by typing into a TextBox. I attached the log files of the crash.
- Attachments
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- UE4CC-Windows-344040564D3DB69523BF2CA4B9B6D76D_0001.rar
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Re: Text not being rendered in new UE project.
Hi asuralis,
Could you please send us the sample project you're using? We had already identified the cause of the crash, and a fix will be on our next release. But the Unreal project would come in handy to verify the other issue.
Thank you.
Could you please send us the sample project you're using? We had already identified the cause of the crash, and a fix will be on our next release. But the Unreal project would come in handy to verify the other issue.
Thank you.
-
sfernandez
Site Admin
- Posts: 2984
- Joined:
Re: Text not being rendered in new UE project.
Before getting the whole project, some questions.
Do you have a font set in NoesisGUI plugin settings? By default Noesis plugin has a reference to theme's PT_Root_UI_Font.
Did you set FontFamily in xaml to any StaticResource or local value? Can you share how?
Did you get any errors in the output log about missing fonts?
Thanks for your collaboration.
Do you have a font set in NoesisGUI plugin settings? By default Noesis plugin has a reference to theme's PT_Root_UI_Font.
Did you set FontFamily in xaml to any StaticResource or local value? Can you share how?
Did you get any errors in the output log about missing fonts?
Thanks for your collaboration.
Re: Text not being rendered in new UE project.
No, I didn't do any of that. I added the Noesis plugin, created a blend project, mapped its directory to one in my UE project, and created a new XAML. The font is PT_Root_UI_Font and this is the XAML:
I did upgrade the project from 4.22 to 4.24, but I think that was before adding Noesis.
Code: Select all
<UserControl
x:Class="Blend.Controls.GameHUD"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:Blend.Controls"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
d:DesignWidth="800"
d:DesignHeight="450">
<Grid>
<TextBox VerticalAlignment="Top" />
<TextBlock
HorizontalAlignment="Center"
VerticalAlignment="Center"
FontSize="60"
Text="Hello, world!" />
</Grid>
</UserControl>
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sfernandez
Site Admin
- Posts: 2984
- Joined:
Re: Text not being rendered in new UE project.
Thanks for the explanation, I was able to reproduce the issue and we are investigating.
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