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Re: Problem having elements in world space.

Posted: 17 Jul 2020, 12:38
by jsantos
Yes, that was in deep profile. Without deep profile it's more like 13 @ .50ms which is a lot better!
Glad to hear that, although performance is still far from ideal in this case. We are analyzing it. Thanks for your feedback. I think we should create a ticket for this.

Re: Problem having elements in world space.

Posted: 28 Aug 2020, 18:29
by Korindian
I believe there is a similar problem of lag in updating UI positions in editor "Play Mode" with Unity's UI as well, whereas in a build, the problem doesn't exist. You may want to try a build and see if the problem still persists.