[SOLVED] How to open a new "window" in a scene
Posted: 27 Jul 2020, 22:32
Since NoesisGUI is a windowless API, one can't simply call window.Show(); How is similar functionality achieved with Noesis?
All I really want to be able to do is display a user control above another to allow menu navigation, like displaying a settings menu.
Does a NoesisView object need to be created? Then a reference to the XAML would need to be passed, rather than simply creating a 'new Window()'?
Excuse me if this has already been answered, but I was unable to find a solution with the searches that I made, and the functionality doesn't seem to be demonstrated in any of the samples (Though the QuestLog does fake it with animations...)
All I really want to be able to do is display a user control above another to allow menu navigation, like displaying a settings menu.
Does a NoesisView object need to be created? Then a reference to the XAML would need to be passed, rather than simply creating a 'new Window()'?
Excuse me if this has already been answered, but I was unable to find a solution with the searches that I made, and the functionality doesn't seem to be demonstrated in any of the samples (Though the QuestLog does fake it with animations...)