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Memory Leak

Posted: 29 Sep 2020, 09:40
by skumbananaaa
I have a very basic implementation of Noesis in my Engine. I initialize one view, one renderdevice, and two textures, glyphs and ramps. All Textures are released, the RenderDevice is released, the view is released and I call Noesis::GUI::Shutdown().

But still I get a memory leak detected from Noesis of 1704 bytes, any ideas?

Re: Memory Leak

Posted: 29 Sep 2020, 12:24
by jsantos
Until we have better information about leaks (as suggested in #1707) the only way to solve this is starting from a state without leaks and incrementally adding new objects to detect the one that is leaking.

Probably you have global Ptr objects somewhere. Make sure to reset them before shutdown.