Is it possible to show a noesis view in a render texture?
I have two cameras - a main camera and an 'offscreen' camera. Both have a NoesisView. The offscreen camera renders to a render target that is shown through the main camera. I want the offscreen camera to show its NoesisView through the render target. Right now, it only renders the unity objects.
Video showing my intentions. Note, the health bars are recreated for the offscreen camera as well, and they should match what the onscreen camera sees. If the NoesisView does render to the render target by default, I am doing something wrong in that regard.
Video showing my intentions. Note, the health bars are recreated for the offscreen camera as well, and they should match what the onscreen camera sees. If the NoesisView does render to the render target by default, I am doing something wrong in that regard.
Re: Is it possible to show a noesis view in a render texture?
Hmm, if I understand this correctly it should be rendering the UI, so I might be doing something wrong. I will investigate.
Edit: it was a problem on my end, sorry.
Edit: it was a problem on my end, sorry.
Re: Is it possible to show a noesis view in a render texture?
Great, thanks for the feedback!
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