Animations with Time.timeScale = 0
Posted: 13 May 2021, 13:44
Hello,
I am implementing a pause menu. My current approach is to set the timeScale to 0 to pause the game and show the menu.
This works without problems. The only thing is that the control animations are also affected by the timeScale.
Is there a way to update the animations manually?
A look into the documentations brought me to the Clock class but I could not figure out to do it.
I am implementing a pause menu. My current approach is to set the timeScale to 0 to pause the game and show the menu.
This works without problems. The only thing is that the control animations are also affected by the timeScale.
Is there a way to update the animations manually?
A look into the documentations brought me to the Clock class but I could not figure out to do it.