Topic Author
Posts: 193
Joined: 30 May 2014, 10:26

Suggestions: Unity Shims

08 Jun 2021, 18:40

These things exist for serializer libraries already. But those all have dependencies on that specific serializer since they also add formatters.
For Noesis, especially for the Blend project outside Unity, it would be very helpful to have a nuGet Package with shims for the Unity standard structs:
(Vector2, Vector3, Vector4, Quaternion, Color, Bounds, Rect, AnimationCurve, Keyframe, Matrix4x4, Gradient, Color32, RectOffset, LayerMask, Vector2Int, Vector3Int, RangeInt, RectInt, BoundsInt)
That way they can be used in ViewModel public APIs without having to create those shims/stubs in every project.

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Posts: 2346
Joined: 22 Dec 2011, 19:20

Re: Suggestions: Unity Shims

21 Jun 2021, 09:37

Thanks for the suggestion, I created the ticket #2051 to keep track of this.

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