Re: Cannot build the UE4 plugin 3.1.1
Could you try and apply this patch, to see which of the parameters to that function is the problem? I suspect it's going to be the input parameter being null (first check):
Also: Could you post the XAML for the button that produces the crash and the function that gets executed?
Thank you.
Code: Select all
Index: NoesisTypeClass.cpp
===================================================================
--- NoesisTypeClass.cpp (revision 10749)
+++ NoesisTypeClass.cpp (working copy)
@@ -339,6 +339,10 @@
template<class T>
bool GenericSetter(Noesis::BaseComponent* Input, void* BasePointer, FProperty* Property)
{
+ check(Input != nullptr);
+ check(BasePointer != nullptr);
+ check(Property != nullptr);
+ check(Noesis::Boxing::CanUnbox<typename NoesisTypeTraits<T>::NoesisType>(Input));
void* Value = Property->template ContainerPtrToValuePtr<void>(BasePointer);
T TInput = NoesisTypeTraits<T>::ToUnreal(Noesis::Boxing::Unbox<typename NoesisTypeTraits<T>::NoesisType>(Input));
T& TValue = *(T*)Value;
Thank you.
Re: Cannot build the UE4 plugin 3.1.1
Hi,
Forget about the above, I've been able to reproduce the problem.
I've created a ticket for this separate issue: https://www.noesisengine.com/bugs/view.php?id=2130
I've already added a patch to the ticket that should resolve the crash.
Sorry about these problems. Let us know if this finally lets you run your project correctly.
Forget about the above, I've been able to reproduce the problem.
I've created a ticket for this separate issue: https://www.noesisengine.com/bugs/view.php?id=2130
I've already added a patch to the ticket that should resolve the crash.
Sorry about these problems. Let us know if this finally lets you run your project correctly.
- sergiu.zixelise
- Posts: 12
- Joined:
Re: Cannot build the UE4 plugin 3.1.1
That's great news!
Just one question, how do I apply the .patch file? I wanted to replace the code in my .cpp file but I have the feeling that's not how it should be done, is there some automatic way to apply it?
Just one question, how do I apply the .patch file? I wanted to replace the code in my .cpp file but I have the feeling that's not how it should be done, is there some automatic way to apply it?
Re: Cannot build the UE4 plugin 3.1.1
Don't worry, I've attached the patched file to the ticket. I wanted to wait for you to test it before pushing it to GitHub.
- sergiu.zixelise
- Posts: 12
- Joined:
Re: Cannot build the UE4 plugin 3.1.1
Ok great! let me know when it's updated, and I will try it. Thank you so much!
Re: Cannot build the UE4 plugin 3.1.1
I've pushed the changes to GitHub. Please, let us know if they resolve your issue.
Thanks.
Thanks.
- sergiu.zixelise
- Posts: 12
- Joined:
Re: Cannot build the UE4 plugin 3.1.1
Still not working, not sure if it's because of something wrong with building the plugin from source, because I feel that's not working properly either. Now my old version of the plugin is not working anymore either can't even open UE4 gives some error, and I can't find it on your website anymore either :(.
UE4 just makes me so frustrated they made things too complicated, always some compile errors or stuff not working as it should.
UE4 just makes me so frustrated they made things too complicated, always some compile errors or stuff not working as it should.
- sergiu.zixelise
- Posts: 12
- Joined:
Re: Cannot build the UE4 plugin 3.1.1
Ok, I don't really understand what's going on, I am trying to run the project with the 3.1.0 version, but I am getting the Pure virtual function being called while the application was running crash.
It runs ok on a Mac, and on my partner's windows machine, just mine doesn't work anymore now, have a feeling it's something UE4 related.
It runs ok on a Mac, and on my partner's windows machine, just mine doesn't work anymore now, have a feeling it's something UE4 related.
- sergiu.zixelise
- Posts: 12
- Joined:
Re: Cannot build the UE4 plugin 3.1.1
I also tried updating the project to 4.27, and still getting this error.
Code: Select all
Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Core/Private/Windows/WindowsPlatformMisc.cpp] [Line: 475] Pure virtual function being called
UE4Editor_Core
VCRUNTIME140
UE4Editor_NoesisRuntime!NoesisNotifyArrayPropertyChanged() [D:\git\UI - Copy\Plugins\NoesisGUI\Source\NoesisRuntime\Private\NoesisTypeClass.cpp:3257]
UE4Editor_NoesisRuntime!UNoesisFunctionLibrary::NotifyArrayChanged() [D:\git\UI - Copy\Plugins\NoesisGUI\Source\NoesisRuntime\Private\NoesisFunctionLibrary.cpp:35]
UE4Editor_NoesisRuntime!UNoesisFunctionLibrary::execNotifyArrayChanged() [D:\git\UI - Copy\Plugins\NoesisGUI\Intermediate\Build\Win64\UE4Editor\Inc\NoesisRuntime\NoesisFunctionLibrary.gen.cpp:49]
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_NoesisRuntime!NoesisFunctionWrapper::Execute() [D:\git\UI - Copy\Plugins\NoesisGUI\Source\NoesisRuntime\Private\NoesisTypeClass.cpp:1547]
Noesis
Noesis
Noesis
Noesis
Noesis
Noesis
Noesis
Noesis
Noesis
Noesis
Noesis
Noesis
Noesis
UE4Editor_NoesisRuntime!UNoesisInstance::NativeOnTouchEnded() [D:\git\UI - Copy\Plugins\NoesisGUI\Source\NoesisRuntime\Private\NoesisInstance.cpp:1068]
UE4Editor_UMG
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_ApplicationCore
UE4Editor_ApplicationCore
UE4Editor_ApplicationCore
UE4Editor_ApplicationCore
user32
user32
UE4Editor_ApplicationCore
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll
Re: Cannot build the UE4 plugin 3.1.1
Hi Sergiu,
I've emailed you so we can figure this out faster.
I've emailed you so we can figure this out faster.
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