UserControl.Rendering Update Rate
What should the update rate of UserControl.Rendering be?
The reason I ask is because at high frame rates (> 120 FPS) I see a lag in UI position (WorldToScreenPoint) vs the rendered position of game objects. The UI appears stationary for a few frames and then it "catches up". This could be caused by a variety of bugs in my code, but at minimum, I wanted to check to see what the understood update rate is for UserControl.Rendering. Thanks!
** The behavior I was seeing was caused by Cinemachine. Had nothing to do with Noesis. The update rate of Rendering appears to perfectly match the engine's render update rate. Thank you!
The reason I ask is because at high frame rates (> 120 FPS) I see a lag in UI position (WorldToScreenPoint) vs the rendered position of game objects. The UI appears stationary for a few frames and then it "catches up". This could be caused by a variety of bugs in my code, but at minimum, I wanted to check to see what the understood update rate is for UserControl.Rendering. Thanks!
** The behavior I was seeing was caused by Cinemachine. Had nothing to do with Noesis. The update rate of Rendering appears to perfectly match the engine's render update rate. Thank you!
Re: UserControl.Rendering Update Rate
Great, thank your for the feedback!
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