How to use Noesis::Reflection::RegisterType method in C++
Hi, I want to bind a script language with noesisgui, maybe lua or others, it's possible? according to UE4Plugin Project, The Noesis::Reflection namespace can solve dynamic register and class create, there is more docs or samples can supply ?
Re: How to use Noesis::Reflection::RegisterType method in C++
Yes, Noesis::Reflection is being used for generating bindings for both C# and Unreal Engine. Unfortunately this part is still not well documented but we have plans to improve it.
Re: How to use Noesis::Reflection::RegisterType method in C++
thanks, hope to see docs sooner.
Who is online
Users browsing this forum: No registered users and 17 guests