Any plan for o3de
https://github.com/o3de/o3de, seems great but the native UI is not good, do you have a plan to support O3DE? if so, any roadmap
Re: Any plan for o3de
Not officially for now. But we are open to help with it if someone is interested in this integration.
Re: Any plan for o3de
I'm trying to intergrate it to o3de, here is what I'm planning to do
1, Inherit RenderDevice and override all the virtual function(like what you do in unreal plugin)
2, Add a renderpass to o3de(reference the imgui intergration to o3de)
Correct me if i am wrong. Is the intergration to unreal engine a good start to reference(seems much work to do)?
Any other tutorial to o3de intergration will be appreciated and wondering whether someone has done this
Thanks
1, Inherit RenderDevice and override all the virtual function(like what you do in unreal plugin)
2, Add a renderpass to o3de(reference the imgui intergration to o3de)
Correct me if i am wrong. Is the intergration to unreal engine a good start to reference(seems much work to do)?
Any other tutorial to o3de intergration will be appreciated and wondering whether someone has done this
Thanks
Re: Any plan for o3de
Yes, that's correct. I recommend our C++ Integration Guide and just study our reference render implementation for D3D11 or GL (or any other one if you are more familiar with other platforms)
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