Re: Texture glitch without visible reason
Something wrong is happening in Rev: 1. In that batch, the offscreen areas that will be used later should be cleared to (0,0,0,0) using the following shader:
Could you inspect the renderstate and drawcalls happening in the batch with Nsight? Is the Nsight project something you can share here? (or in a private ticket)
Are you able to reproduce the issue in a second machine?
Code: Select all
#elif defined(EFFECT_CLEAR)
fragColor = vec4(0);
Are you able to reproduce the issue in a second machine?
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