daldegam
Topic Author
Posts: 10
Joined: 17 Jan 2020, 14:54

IntegrationGlut - Example Crashs - OpenGL 2

22 Jan 2022, 00:19

Hi,
I'm testing the noesis examples on an old notebook I have, which doesn't support OpenGL 3, only 2.

In the example of IntegrationGlut when opening, there is a crash when compiling the shader internally in noesis.
However, in the other examples that use the application framework, the crash does not happen.

Image:
https://prnt.sc/26h57g7

GLFWInfo:
GLFW header version: 3.3.6
GLFW library version: 3.3.6
GLFW library version string: "3.3.6 Win32 WGL EGL OSMesa VisualC"
OpenGL context version string: "2.1.0 - Build 8.15.10.1872"
OpenGL context version parsed by GLFW: 2.1.0
OpenGL context renderer string: "Mobile Intel(R) 4 Series Express Chipset Family"
OpenGL context vendor string: "Intel"
OpenGL context shading language version: "1.20  - Intel Build 8.15.10.1872"
OpenGL framebuffer:
 red: 8 green: 8 blue: 8 alpha: 8 depth: 24 stencil: 8
 samples: 0 sample buffers: 0
 accum red: 16 accum green: 16 accum blue: 16 accum alpha: 16 aux buffers: 0
Vulkan loader: missing
GlewInfos:
https://drive.google.com/file/d/1aPYHdGGMw4OQVLvYAzsEs1ZVRHuV3PGw/view?usp=sharing
https://drive.google.com/file/d/1ow0R9XKC-3-eFNGDfLqk3sBlFXcJfreq/view?usp=sharing
Thanks.
Leandro Daldegam
 
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jsantos
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Posts: 3905
Joined: 20 Jan 2012, 17:18
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Re: IntegrationGlut - Example Crashs - OpenGL 2

22 Jan 2022, 11:37

OpenGL 2.1 (GLSL 1.20) was deprecated in NoesisGUI 3.1. You can try adjusting the shaders from 1.40 to 1.20 (a few things won´t work like textureGrad).

The rest of examples in the application framework are using D3D11 by default.

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