IntegrationGlut - Example Crashs - OpenGL 2
Hi,
I'm testing the noesis examples on an old notebook I have, which doesn't support OpenGL 3, only 2.
In the example of IntegrationGlut when opening, there is a crash when compiling the shader internally in noesis.
However, in the other examples that use the application framework, the crash does not happen.
Image:
https://prnt.sc/26h57g7
GLFWInfo:
GlewInfos:
Thanks.
Leandro Daldegam
I'm testing the noesis examples on an old notebook I have, which doesn't support OpenGL 3, only 2.
In the example of IntegrationGlut when opening, there is a crash when compiling the shader internally in noesis.
However, in the other examples that use the application framework, the crash does not happen.
Image:
https://prnt.sc/26h57g7
GLFWInfo:
Code: Select all
GLFW header version: 3.3.6
GLFW library version: 3.3.6
GLFW library version string: "3.3.6 Win32 WGL EGL OSMesa VisualC"
OpenGL context version string: "2.1.0 - Build 8.15.10.1872"
OpenGL context version parsed by GLFW: 2.1.0
OpenGL context renderer string: "Mobile Intel(R) 4 Series Express Chipset Family"
OpenGL context vendor string: "Intel"
OpenGL context shading language version: "1.20 - Intel Build 8.15.10.1872"
OpenGL framebuffer:
red: 8 green: 8 blue: 8 alpha: 8 depth: 24 stencil: 8
samples: 0 sample buffers: 0
accum red: 16 accum green: 16 accum blue: 16 accum alpha: 16 aux buffers: 0
Vulkan loader: missing
Code: Select all
https://drive.google.com/file/d/1aPYHdGGMw4OQVLvYAzsEs1ZVRHuV3PGw/view?usp=sharing
Code: Select all
https://drive.google.com/file/d/1ow0R9XKC-3-eFNGDfLqk3sBlFXcJfreq/view?usp=sharing
Leandro Daldegam
Re: IntegrationGlut - Example Crashs - OpenGL 2
OpenGL 2.1 (GLSL 1.20) was deprecated in NoesisGUI 3.1. You can try adjusting the shaders from 1.40 to 1.20 (a few things won´t work like textureGrad).
The rest of examples in the application framework are using D3D11 by default.
The rest of examples in the application framework are using D3D11 by default.