The order of rendering with Unity UI
I am working on the transition from the classic Unity UI to Noesis. I noticed that the elements from Unity UI are displayed on top of the elements from Noesis. Is it possible to globally change the rendering order?
Re: The order of rendering with Unity UI
Similar to using post-processing you can use camera-stacking (several cameras rendering to the same screen) to play with the order of elements and "when" Noesis renders.
Re: The order of rendering with Unity UI
And what if the project is made on HDRP?
Re: The order of rendering with Unity UI
The link I posted above gives you instructions for Legacy, Universal and High Definition pipelines.
Re: The order of rendering with Unity UI
Yes the idea is:
I haven't tried this with Unity UI, but I think it should work.
- Rendering Unity UI to a camera
- Render Noesis View to a different camera
I haven't tried this with Unity UI, but I think it should work.
Re: The order of rendering with Unity UI
I think you need to move the Unity UI to another custom pass, that way you can control if it renders before or after noesis.
Re: The order of rendering with Unity UI
What do you mean? Is this really possible?
Re: The order of rendering with Unity UI
I am not an expert on Unity UI, and you probably need to get help on Unity forums. But yes, I think it must be possible to achieve that.
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