danrer
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Posts: 26
Joined: 27 Apr 2019, 18:20

MipMap level problem

30 Oct 2022, 20:24

As soon as my textures start to have more than one mipmap level, problems happen to them. The picture that works has one level, and the one that is broken has five. I use dx11, and I see no problem creating a mipmap.
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jsantos
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Re: MipMap level problem

01 Nov 2022, 12:26

NOTE: I am going to assume this it the C++ SDK but, please, next time use the proper tags when posting.

Are you able to reproduce this in XamlPlayer? XamlPlayer is automatically creating mipmaps for images.

Did you use RenderDoc to verify the texture mipmaps are properly loaded?
 
danrer
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Joined: 27 Apr 2019, 18:20

Re: MipMap level problem

03 Nov 2022, 10:33

Okay, I'll check and let you know the result.
 
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jsantos
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Re: MipMap level problem

14 Nov 2022, 16:33

Did you have time for checking this?
 
danrer
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Posts: 26
Joined: 27 Apr 2019, 18:20

Re: MipMap level problem

15 Nov 2022, 19:08

Unfortunately I didn't have any free time, but as soon as I do, I'll check it out right away. Thank you for not forgetting!

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