Rendering
Hi there,
we would like to integrate Noesis in our Game Engine using the rendering backend agnostic BGFX framework. For this we need to understand how to integrate the Noesis rendering system into BGFX. Sadly the documentation on the exact rendering is currently not detailed enough to allow for integration to happen, and the "examples" aka the renderers in the application framework are not documented at all.
we would like to integrate Noesis in our Game Engine using the rendering backend agnostic BGFX framework. For this we need to understand how to integrate the Noesis rendering system into BGFX. Sadly the documentation on the exact rendering is currently not detailed enough to allow for integration to happen, and the "examples" aka the renderers in the application framework are not documented at all.
Re: Rendering
Hello, our reference renderers (D3D11, D3D12, OpenGL, Vulkan, ...) are the best documentation we have right now for this.
There are also bindings for BGFX here:
https://github.com/MarioSieg/BGFX_Noesis_Renderer
But probably outdated or not completed. This is not an official integration though.
There are also bindings for BGFX here:
https://github.com/MarioSieg/BGFX_Noesis_Renderer
But probably outdated or not completed. This is not an official integration though.
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