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- mingingmingler
- Posts: 28
- Joined:
New UE 5.1 integration fails to build due to instances of NsApp includes
Example:
I can adjust the include paths to NsApp headers to be more specific, and they build, but I guess it shouldn't be like this.
Code: Select all
Plugins\NoesisGUI\Source\NoesisEditor\Private\NoesisEditorModule.cpp(60): fatal error C1083: Cannot open include file: 'NsApp/LangServer.h': No such file or directory
Re: New UE 5.1 integration fails to build due to instances of NsApp includes
Hi,
The include path is added in Noesis.Build.cs:
Could you please verify that your version contains those lines?
Thanks
The include path is added in Noesis.Build.cs:
Code: Select all
if (Target.Type == TargetType.Editor)
{
PublicIncludePaths.Add(Path.Combine(NoesisBasePath, "Src", "Packages", "App", "LangServer", "Include"));
}
Thanks
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- mingingmingler
- Posts: 28
- Joined:
Re: New UE 5.1 integration fails to build due to instances of NsApp includes
My Noesis.Build.cs does include those lines. I did a clean integration by deleting the previous Plugins/NoesisGUI dir and copying in the new one.
Edit: I typically run the debug editor, so I switched to development and it built correctly; I then switched back to debug and that too built fine. Must have been some UE unity weirdness.
Edit: I typically run the debug editor, so I switched to development and it built correctly; I then switched back to debug and that too built fine. Must have been some UE unity weirdness.
Re: New UE 5.1 integration fails to build due to instances of NsApp includes
Glad you got it working!
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