Re: Passing vector and texture parameters to UE materials
Hi vmaurer,
I've also managed to expose texture parameters. You can set them using either StaticResources, as you suggested, as well as Bindings from the DataContext.
It will be part of the 3.2.1 release, but I can send you a patch to try if you want.
I've also managed to expose texture parameters. You can set them using either StaticResources, as you suggested, as well as Bindings from the DataContext.
It will be part of the 3.2.1 release, but I can send you a patch to try if you want.
Re: Passing vector and texture parameters to UE materials
Hi hcpizzi,
That's great news. We're looking forward to that feature!
That's great news. We're looking forward to that feature!
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