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- JonasCerny
- Posts: 2
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NoesisWorldUI Crashing Unreal Engine (Assertion failed: Can't have a load action when no texture is bound)
I need to create healthbars which could be attached to certain actors. For some reason 90% of the time when I try to use the NoesisWorldUI, Unreal Engine Crashes with the following errors:
Anyone else experienced this and/or know what to do?
Update: It crashes if you open a viewport in the actor blueprint you have the NoesisWorldUI in WHILE the game is running
Code: Select all
Assertion failed: LoadAction == ERenderTargetLoadAction::ENoAction [File:D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderParameterStruct.cpp] [Line: 397] Can't have a load action when no texture is bound.
UnrealEditor_RenderCore
[ProjectPath]\Plugins\NoesisGUI\Source\NoesisRuntime\Private\NoesisInstance.cpp:1855
Update: It crashes if you open a viewport in the actor blueprint you have the NoesisWorldUI in WHILE the game is running
Re: NoesisWorldUI Crashing Unreal Engine (Assertion failed: Can't have a load action when no texture is bound)
Hi JonasCerny,
This has already been fixed and will be in 3.2.1. I've attached the patch to resolve the issue.
This has already been fixed and will be in 3.2.1. I've attached the patch to resolve the issue.
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- NullRenderTarget.zip
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