Unreal Engine 5 Text Properties
Seems like there's incomplete support for text properties. Just having one on the view works but w/ NotifyChanged produces this:
Code: Select all
The current value (/Script/Engine.Default__KismetStringLibrary) of the ' Target ' pin is invalid: /Script/Engine.Default__KismetStringLibrary isn't a KismetTextLibrary (specified on pin self)
Re: Unreal Engine 5 Text Properties
Hi mshvern23,
Just wanted to let you know that I'm looking into this. I'm taking the opportunity to try and move some of the code from Blueprint to native. I don't think it will take me long, but I want to make sure I don't break anything in the process. I'll let you know once it's done and will provide you with a patch.
Just wanted to let you know that I'm looking into this. I'm taking the opportunity to try and move some of the code from Blueprint to native. I don't think it will take me long, but I want to make sure I don't break anything in the process. I'll let you know once it's done and will provide you with a patch.
Re: Unreal Engine 5 Text Properties
Hi again,
I've created a ticket for this issue: https://www.noesisengine.com/bugs/view.php?id=2613
There's a patch attached with the changes to the Set with NotifyChanged node.
Please, let us know if you run into any other issues.
I've created a ticket for this issue: https://www.noesisengine.com/bugs/view.php?id=2613
There's a patch attached with the changes to the Set with NotifyChanged node.
Please, let us know if you run into any other issues.
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