Color textures are not processed properly in Unreal brushes
Seems like something funky is going on with the way colors in shaders are processed. I am working with a MediaTexture, which is always forced to be Color Sampler and not Linear Color Sampler in Unreal. When I plug that in it looks fine in Unreal and darkened in Noesis. I was able to get the exact color by doing this in the shader. Now the texture looks washed out in Unreal but correct in Noesis.
Re: Color textures are not processed properly in Unreal brushes
This is the expected behavior. We assume that the colors returned by Materials are sRGB, not linear.
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