- AliciaCastillo
- Posts: 16
- Joined:
Do I need a different project for mobile platforms with Noesis?
Hi,
I'm working in a project using VisualStudio 2022, Blend and Unity, all working with NoesisGui
I started with the noesis project template and developed the first part, my loginWindow for desktop. Now I want to do this window mobile version for android and IOs.
I know more about WPF than Unity and I come here to ask if, when working with Noesis, is needed a Xamarin Project to develop the mobile version of the aplication or I can just develop using the methods provided like, for example, TouchDown for buttons since the build it's given by Unity.
Any links to documentation or information about your answer would be appreciated.
Thanks!
I'm working in a project using VisualStudio 2022, Blend and Unity, all working with NoesisGui
I started with the noesis project template and developed the first part, my loginWindow for desktop. Now I want to do this window mobile version for android and IOs.
I know more about WPF than Unity and I come here to ask if, when working with Noesis, is needed a Xamarin Project to develop the mobile version of the aplication or I can just develop using the methods provided like, for example, TouchDown for buttons since the build it's given by Unity.
Any links to documentation or information about your answer would be appreciated.
Thanks!
-
sfernandez
Site Admin
- Posts: 3112
- Joined:
Re: Do I need a different project for mobile platforms with Noesis?
Hi Alicia,
You will just use the same Blend project for designing the UI, and then Unity will provide the runtime for any platform. In Unity Build Settings you will select the mobile platform you need and build it. Noesis will just work with touch input as expected, and you can even try it beforehand if you check the "Emulate Touch" (with mouse) in the NoesisView inspector.
Everything related to Noesis development specific to Unity can be found in this tutorial: https://www.noesisengine.com/docs/Gui.C ... orial.html
Please let me know if you need more information about this.
Cheers!
You will just use the same Blend project for designing the UI, and then Unity will provide the runtime for any platform. In Unity Build Settings you will select the mobile platform you need and build it. Noesis will just work with touch input as expected, and you can even try it beforehand if you check the "Emulate Touch" (with mouse) in the NoesisView inspector.
Everything related to Noesis development specific to Unity can be found in this tutorial: https://www.noesisengine.com/docs/Gui.C ... orial.html
Please let me know if you need more information about this.
Cheers!
- AliciaCastillo
- Posts: 16
- Joined:
Re: Do I need a different project for mobile platforms with Noesis?
Okay, thanks a lot!
Cheers!
Cheers!
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