Awesome! You're probably aware of this already (unless this is only a problem on my local machine): When activating DX11 in Unity, hitting play in a scene that uses Noesis GUI crashes the Unity editor. I guess that's probably because of mixing DX9 (Noesis) and DX11 (Unity).Yes, the DX11 release will include support for Unity too.
Until DX11 is properly implemented you might at least add some warning or error and disable Noesis GUI when DX11 is active in Unity, so that users don't get crashes. It's not so bad if you know about it (simply don't activate DX11 in Unity ) but having a proper error message and no crash would be preferable.
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