- burst2flame
- Posts: 30
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Good Editor for Shader Effects and how to reload
Hi! I'm trying to write Shader Effects in Unity. It does work, but I have no autocomplete for errors. Also it seems that even when I change the shader code in the ".noesiseffect" file, it doesn't reload the shader. The only thing I have found that works is closing unity. Thanks for the help!
Re: Good Editor for Shader Effects and how to reload
Hi! Files with the .noesiseffect extension are in standard HLSL format, so any editor that supports HLSL (like this extension for Visual Studio Code) should work for autocompletion and error highlighting.
As for the issue with shader reloading, hot-reloading for these files is not yet implemented, so you will need to manually reload the domain (for example, by hitting Play in Unity). Could you please create a ticket for this issue so we can track it?
As for the issue with shader reloading, hot-reloading for these files is not yet implemented, so you will need to manually reload the domain (for example, by hitting Play in Unity). Could you please create a ticket for this issue so we can track it?
- burst2flame
- Posts: 30
- Joined:
Re: Good Editor for Shader Effects and how to reload
I have that extension but it can't find "EffectHelpers.h" and highlights other problems that aren't actually problems:
Re: Good Editor for Shader Effects and how to reload
You'll need to add the following folder to your includes path:
$NOESIS_PACKAGE_LOCATION/Shaders/Include
$NOESIS_PACKAGE_LOCATION/Shaders/Include
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