burst2flame
Topic Author
Posts: 23
Joined: 11 Mar 2024, 18:04

Dependency Properties of Shader Effect won't animate

10 Sep 2024, 02:48

I have made a Custom Shader Effect with two dependency properties, that work well when normally set. But when I make an animation with them. The setters are never called. I read something about animations not calling the setters. How can I make it so the properties will animate properly?

I know that the targeting of the animation works. I switched to use a dropshadow effect and I can animate the BlurRadius fine. What do I need to do, to make it so my effect properties will animate properly?

LerpEffect.cs
using System;
using System.Runtime.InteropServices;
using Noesis;

namespace Quantum_Survivor
{
    public class LerpEffect : ShaderEffect
    {
        private static NoesisShader Shader;

        public LerpEffect()
        {
#if !UNITY_EDITOR
            if (Shader == null)
#endif
            Shader = CreateShader();

            SetShader(Shader);
            SetConstantBuffer(_constants);
        }

        public Color Color
        {
            get { return (Color)GetValue(ColorProperty); }
            set { SetValue(ColorProperty, value); }
        }

        public static readonly DependencyProperty ColorProperty = DependencyProperty.Register(
            "Color", typeof(Color), typeof(LerpEffect),
            new PropertyMetadata(Colors.White, OnColorChanged));

        private static void OnColorChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
        {
            LerpEffect this_ = (LerpEffect)d;
            this_._constants.color = (Color)e.NewValue;
            this_.InvalidateConstantBuffer();
        }

        public float Blend
        {
            get { return (float)GetValue(BlendProperty); }
            set { SetValue(BlendProperty, value); }
        }

        public static readonly DependencyProperty BlendProperty = DependencyProperty.Register(
            "Blend", typeof(float), typeof(LerpEffect),
            new PropertyMetadata(0.5f, OnBlendChanged));

        private static void OnBlendChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
        {
            LerpEffect this_ = (LerpEffect)d;
            this_._constants.blend = (float)e.NewValue;
            this_.InvalidateConstantBuffer();
        }


        

        [StructLayout(LayoutKind.Sequential)]
        private class Constants
        {
            public Color color = Colors.White;
            public float blend = 0.5f;
        }

        private Constants _constants = new Constants();
    }
}
Xaml
<Storyboard x:Key="Anim.Release">
    <DoubleAnimation Storyboard.TargetName="LerpEffect" Storyboard.TargetProperty="Blend" To="1" Duration="0:0:0.2" DecelerationRatio="1"/>
    <ColorAnimation Storyboard.TargetName="LerpEffect" Storyboard.TargetProperty="Color" To="Black" Duration="0:0:0.2" DecelerationRatio="1"/>
</Storyboard>
 
User avatar
sfernandez
Site Admin
Posts: 3112
Joined: 22 Dec 2011, 19:20

Re: Dependency Properties of Shader Effect won't animate

10 Sep 2024, 11:28

Hi,

I guess you have followed our Brush Shaders sample in which we are animating a few properties of the custom shader.
I tried with a simpler xaml like the one below and it correctly animates the Time (float) and Color properties:
<Grid
  xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
  xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
  xmlns:noesis="clr-namespace:NoesisGUIExtensions;assembly=Noesis.GUI.Extensions"
  xmlns:local="clr-namespace:BrushShaders">
  <Grid.Resources>
    <Storyboard x:Key="anim">
      <DoubleAnimation Duration="1.0:0:0" Storyboard.TargetName="fx" Storyboard.TargetProperty="Time" To="86400"/>
      <ColorAnimation Duration="0:0:5" Storyboard.TargetName="fx" Storyboard.TargetProperty="Color" To="Blue" AutoReverse="True" RepeatBehavior="Forever"/>
    </Storyboard>
  </Grid.Resources>
  <Grid.Triggers>
    <EventTrigger RoutedEvent="Grid.Loaded">
      <BeginStoryboard Storyboard="{StaticResource anim}"/>
    </EventTrigger>
  </Grid.Triggers>
  <Rectangle x:Name="rect" Width="300" Height="100">
    <Rectangle.Fill>
      <ImageBrush>
        <noesis:Brush.Shader>
          <local:NoiseBrush x:Name="fx" ScaleX="300" ScaleY="100" Time="0" Seed="100" Color="Red"/>
        </noesis:Brush.Shader>
      </ImageBrush>
    </Rectangle.Fill>
  </Rectangle>
</Grid>
Do you have anything different in your code/xaml?
 
burst2flame
Topic Author
Posts: 23
Joined: 11 Mar 2024, 18:04

Re: Dependency Properties of Shader Effect won't animate

10 Sep 2024, 18:49

The only difference I see from my code to the samples is that I'm making an Effect and not a BrushShader. I tried different effects and it seems like Noesis.Effect properties just aren't animated. Can you confirm that you can animate a custom effect property?

Here's what I've seen in my tests

DropShadowEffect -> Can be animated
VideoEffect.TintEffect(In Video Effects Sample) - Can't be animated
LerpEffect(In my code) - Can't be animated

The DropShadowEffect code is very different in regards to it's properties, does something similar need to be done? Or is it just impossible?
//------------------------------------------------------------------------------
// <auto-generated />
//
// This file was automatically generated by SWIG (http://www.swig.org).
// Version 3.0.10
//
// Do not make changes to this file unless you know what you are doing--modify
// the SWIG interface file instead.
//------------------------------------------------------------------------------


using System;
using System.Runtime.InteropServices;

namespace Noesis
{

public class DropShadowEffect : Effect {
  internal new static DropShadowEffect CreateProxy(IntPtr cPtr, bool cMemoryOwn) {
    return new DropShadowEffect(cPtr, cMemoryOwn);
  }

  internal DropShadowEffect(IntPtr cPtr, bool cMemoryOwn) : base(cPtr, cMemoryOwn) {
  }

  internal static HandleRef getCPtr(DropShadowEffect obj) {
    return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
  }

  public DropShadowEffect() {
  }

  protected override IntPtr CreateCPtr(Type type, out bool registerExtend) {
    registerExtend = false;
    return NoesisGUI_PINVOKE.new_DropShadowEffect();
  }

  public static DependencyProperty BlurRadiusProperty {
    get {
      IntPtr cPtr = NoesisGUI_PINVOKE.DropShadowEffect_BlurRadiusProperty_get();
      return (DependencyProperty)Noesis.Extend.GetProxy(cPtr, false);
    }
  }

  public static DependencyProperty ColorProperty {
    get {
      IntPtr cPtr = NoesisGUI_PINVOKE.DropShadowEffect_ColorProperty_get();
      return (DependencyProperty)Noesis.Extend.GetProxy(cPtr, false);
    }
  }

  public static DependencyProperty DirectionProperty {
    get {
      IntPtr cPtr = NoesisGUI_PINVOKE.DropShadowEffect_DirectionProperty_get();
      return (DependencyProperty)Noesis.Extend.GetProxy(cPtr, false);
    }
  }

  public static DependencyProperty OpacityProperty {
    get {
      IntPtr cPtr = NoesisGUI_PINVOKE.DropShadowEffect_OpacityProperty_get();
      return (DependencyProperty)Noesis.Extend.GetProxy(cPtr, false);
    }
  }

  public static DependencyProperty ShadowDepthProperty {
    get {
      IntPtr cPtr = NoesisGUI_PINVOKE.DropShadowEffect_ShadowDepthProperty_get();
      return (DependencyProperty)Noesis.Extend.GetProxy(cPtr, false);
    }
  }

  public float BlurRadius {
    set {
      NoesisGUI_PINVOKE.DropShadowEffect_BlurRadius_set(swigCPtr, value);
    } 
    get {
      float ret = NoesisGUI_PINVOKE.DropShadowEffect_BlurRadius_get(swigCPtr);
      return ret;
    } 
  }

  public Color Color {
    set {
      NoesisGUI_PINVOKE.DropShadowEffect_Color_set(swigCPtr, ref value);
    }

    get {
      IntPtr ret = NoesisGUI_PINVOKE.DropShadowEffect_Color_get(swigCPtr);
      if (ret != IntPtr.Zero) {
        return Marshal.PtrToStructure<Color>(ret);
      }
      else {
        return new Color();
      }
    }

  }

  public float Direction {
    set {
      NoesisGUI_PINVOKE.DropShadowEffect_Direction_set(swigCPtr, value);
    } 
    get {
      float ret = NoesisGUI_PINVOKE.DropShadowEffect_Direction_get(swigCPtr);
      return ret;
    } 
  }

  public float Opacity {
    set {
      NoesisGUI_PINVOKE.DropShadowEffect_Opacity_set(swigCPtr, value);
    } 
    get {
      float ret = NoesisGUI_PINVOKE.DropShadowEffect_Opacity_get(swigCPtr);
      return ret;
    } 
  }

  public float ShadowDepth {
    set {
      NoesisGUI_PINVOKE.DropShadowEffect_ShadowDepth_set(swigCPtr, value);
    } 
    get {
      float ret = NoesisGUI_PINVOKE.DropShadowEffect_ShadowDepth_get(swigCPtr);
      return ret;
    } 
  }

}

}


 
User avatar
sfernandez
Site Admin
Posts: 3112
Joined: 22 Dec 2011, 19:20

Re: Dependency Properties of Shader Effect won't animate

12 Sep 2024, 18:44

Hmmm... VideoEffect sample is also animating the custom effect properties, and I just tried with a simpler xaml (see below) and it works as expected:
<Grid
  xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
  xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
  xmlns:noesis="clr-namespace:NoesisGUIExtensions;assembly=Noesis.GUI.Extensions"
  xmlns:local="clr-namespace:VideoEffect">
  <Grid.Resources>
    <Storyboard x:Key="anim">
      <ColorAnimation Duration="0:0:5" Storyboard.TargetName="fx" Storyboard.TargetProperty="Color" To="Cyan" AutoReverse="True" RepeatBehavior="Forever"/>
    </Storyboard>
  </Grid.Resources>
  <Grid.Triggers>
    <EventTrigger RoutedEvent="Grid.Loaded">
      <BeginStoryboard Storyboard="{StaticResource anim}"/>
    </EventTrigger>
  </Grid.Triggers>
  <Rectangle x:Name="rect" Width="300" Height="100">
    <Rectangle.Fill>
      <LinearGradientBrush StartPoint="0,0" EndPoint="1,0">
        <GradientStop Offset="0" Color="Red"/>
        <GradientStop Offset="0.5" Color="Yellow"/>
        <GradientStop Offset="1" Color="Turquoise"/>
      </LinearGradientBrush>
    </Rectangle.Fill>
    <Rectangle.Effect>
      <local:TintEffect x:Name="fx" Color="Orange"/>
    </Rectangle.Effect>
  </Rectangle>
</Grid>
Can you try with that xaml and confirm if it is animating correctly in your case?

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