AHA!
Ok that worked
and funny - that setting is 1 on all the other scenes that DO work
so the scene does work- except the menus on the side are VERY small (see attached pic)
Great to hear. The problem is then localized: we were creating a texture too big (>4096 width) for your tablet.
BUT- if I click on the top two buttons in that button demo scene- it crashes..
The offscreen texture used for opacity groups is one of the things we want to improve for 1.2.x version.
but it does seem to switch between the examples just fine- its just really tricky to click on them - since the menus are so small..
This demo is not designed for high-res devices, it was initially done when we only have support for Windows. We also want to re-design this demo as well as the NoesisStyle so it is more touch-friendly and uses less opacity groups (that could be a bottleneck on old mobile devices).
if you want me to help debug further or would like me to help with any future testing on galaxy 8.4" let me know, would be happy to help
Thank you for your feedback, it makes us improve our product
SIDE QUESTION - what is your recommended approach for dealing with different screensizes? I noticed you used a viewbox in the controlgallery sample- that seems to work well- but for things like the menu on the left in your controlgallery- which technique would you suggest there? Maybe a xaml grid and use a percentage for each col?
That's right, I think the best solution to deal with different screen sizes is to design things with relative sizes, thus, using Grid star (*) col/rows and wrap groups with Viewboxes.
P.S. I saw in your screenshot that you are not using a Trial. Did you buy NoesisGUI package from the Asset Store? Then you can send us privately your order number so we can give you access to our download section, we normally release updates earlier in our web.
Regards,
- Sergio