[Unity] Using PathGeometry for a circular cooldown effect
Posted: 21 Jan 2015, 21:46
Hi,
I'm currently working on an RPG Interaction test scene. Each usable item has a cooldown and I want to display a kind of circular progressbar that fills the whole rectangle where the item is placed inside. I created this in WPF with PathGeometry first and tried it then in Noesis but nothing appeared. Is this not supported or is there a different way to achieve this?
I'm currently working on an RPG Interaction test scene. Each usable item has a cooldown and I want to display a kind of circular progressbar that fills the whole rectangle where the item is placed inside. I created this in WPF with PathGeometry first and tried it then in Noesis but nothing appeared. Is this not supported or is there a different way to achieve this?