Question about mobile device performance
Posted: 05 Jun 2015, 04:13
Hello, neosis.
I am developing mobile game using unity and want to achieve 60fps.
I built samples and run on the minimum spec device(Galaxy S3).
In profiler window, it always use full cpu(16ms) even with very simple UI.
Is there a way to measure the exact time Noesis used?
I want to know how much ms I can use for the other codes except UI.
Thank you.
I am developing mobile game using unity and want to achieve 60fps.
I built samples and run on the minimum spec device(Galaxy S3).
In profiler window, it always use full cpu(16ms) even with very simple UI.
Is there a way to measure the exact time Noesis used?
I want to know how much ms I can use for the other codes except UI.
Thank you.