MrHayato
Topic Author
Posts: 36
Joined: 19 Sep 2014, 21:29

FindResource no longer goes up the visual tree?

19 Aug 2015, 20:08

We just upgraded to 1.2.4 and now we're getting a huge breaking change. Whenever we call "FindResource" from a custom control, it no longer returns the resource defined at the root level that contains the custom control. We then tried to work around this by using VisualTreeHelper.GetParent to climb up the tree to find the root control from the custom control, but that doesn't work either. GetParent() will return null once it reaches the topmost element within the custom control.

This is causing a lot of problems with our theming, and our MultiStyle attached property (since we can't do BasedOn from different .xaml files). Is this the intended behaviour of the FindResource now? If so, how would I either get the root view's resources ?
 
MrHayato
Topic Author
Posts: 36
Joined: 19 Sep 2014, 21:29

Re: FindResource no longer goes up the visual tree?

19 Aug 2015, 21:44

We are able to find out more information regarding this. If we do the FindResource in a Loaded event, the resource is found. It probably has to do with the control not actually being in the tree yet when OnPostInit() is fired.

In our case, we have an attached property called MultiStyle that combines multiple styles into a single style. Because it's an AP, the dependency property's changed handler is firing before Loaded() is fired. So now our AP needs to add a Loaded event to the control using it... which kind of sucks. However, it works for now...

The problem now, however, is that I'm getting an exception when I stop the game.

Here's the exception:

Unhandled exception at 0x1EEDFA73: Access Violation reading location 0x00000008

[ 0] [0x1EEDFA73] Noesis.dll!SWIG_CSharpSetPendingExceptionArgument + 0x483 bytes
[ 1] [0x1EEDF91B] Noesis.dll!SWIG_CSharpSetPendingExceptionArgument + 0x32b bytes
[ 2] [0x1EF32993] Noesis.dll!Box_Bool + 0x83 bytes
[ 3] [0x0BE93DD0] mono.dll!mono_profiler_install_class + 0x1af bytes
[ 4] [0x1EE2F46E] Noesis.dll!MouseState_leftButton_get + 0x8884e bytes
[ 5] [0x0BE57B94] mono.dll!mono_domain_get + 0xc bytes
[ 6] [0x1EEE7610] Noesis.dll!SWIG_CSharpSetPendingExceptionArgument + 0x8020 bytes
 
MrHayato
Topic Author
Posts: 36
Joined: 19 Sep 2014, 21:29

Re: FindResource no longer goes up the visual tree?

20 Aug 2015, 01:15

Found out more information. Managed to fix the cause of the crash, which was caused by one of our controls binding to an ObservableCollection<bool>(). Is this not allowed? Wrapping the boolean in a class and using that in the observable collection seems to be fine and the exception no longer occurs.

Lastly, we found a bug with Noesis.dll not being unloaded properly. It was weird that some of our views were getting unloaded fine, but for some reason, this does not. We've narrowed it down to our custom ScrollViewer that we built. We override the styling for the existing scroll viewer for our own, and whenever we show this custom scroll viewer, if we stop the unity game using the play button, it would not let go of Noesis.dll. We have a feeling it might be related to:
Fixed ScrollViewer scrollbars not hiding or showing when content changed its size.
from the changelogs.

This is what the noesis.log shows:
   00:15.9000PÛ    General       > Kernel::Shutdown
   00:15.9000PÛ    Kernel          > Shutting down kernel systems
   00:15.9000PÛ    Kernel    !       > System Shut Down [UISystem]
   00:15.9038
PÛ    NS_ERROR    '         Resource 'TrackBgBrush' not found
   00:15.9058PÛ    General    <         _NT_SYMBOL_PATH not set. Stack traces may be incorrect
   00:15.9171¼Â    OuputDebugString    !   Resource 'TrackBgBrush' not found
   00:15.9171¼Â    OuputDebugString    5   UnityEngine.Debug:Internal_Log(Int32, String, Object)
   00:15.9171¼Â    OuputDebugString    "   UnityEngine.Debug:LogError(Object)
   00:15.9171¼Â    OuputDebugString    \   NoesisGUISystem:Shutdown() (at Assets\Plugins\NoesisGUI\Scripts\Core\NoesisGUISystem.cs:233)
   00:15.9171¼Â    OuputDebugString    '   NoesisGUISystem:OnDisable() (at Assets\
   00:15.9525¼Â    OuputDebugString    d   Forcing unload of D:/Dev/iQmetrix/XQ.Shelf/UnityProject/Assets/Editor/NoesisGUI/BuildTool/Noesis.dll
   00:15.9525¼Â    OuputDebugString    5   UnityEngine.Debug:Internal_Log(Int32, String, Object)
   00:15.9525¼Â    OuputDebugString    $   UnityEngine.Debug:LogWarning(Object)
   00:15.9525¼Â    OuputDebugString    ?   Noesis.Debug:LogWarning(String) (at Assets\Plugins\NoesisGUI\Sc
   00:15.9560¼Â    OuputDebugString    z   Unable to unload D:/Dev/iQmetrix/XQ.Shelf/UnityProject/Assets/Editor/NoesisGUI/BuildTool/Noesis.dll. Please, restart Unity
   00:15.9560¼Â    OuputDebugString    5   UnityEngine.Debug:Internal_Log(Int32, String, Object)
   00:15.9560¼Â    OuputDebugString    $   UnityEngine.Debug:LogWarning(Object)
It looks like it's not finding a resource, which doesn't exist because we've overridden the template.
 
MrHayato
Topic Author
Posts: 36
Joined: 19 Sep 2014, 21:29

Re: FindResource no longer goes up the visual tree?

20 Aug 2015, 01:43

Confirmed that this is caused by the scroll viewer's scrollbar. If I don't use my scrollbar's custom style, it no longer holds onto the Noesis.dll.

Here's my style for the scrollbar.

    <Style x:Key="ScrollBarBaseStyle"
           TargetType="{x:Type ScrollBar}">
        <Setter Property="Foreground"
                Value="{DynamicResource ComponentBrush_IconNavigation}" />
        <Setter Property="Background"
                Value="Transparent" />
        <Setter Property="Template">
            <Setter.Value>
                <ControlTemplate>
                    <Border x:Name="BorderRoot"
                            BorderThickness="1"
                            CornerRadius="10"
                            BorderBrush="{TemplateBinding Foreground}"
                            Background="{TemplateBinding Background}"
                            Height="{TemplateBinding Height}"
                            Width="{TemplateBinding Width}">
                        <Track x:Name="PART_Track"
                               Focusable="false"
                               IsDirectionReversed="true">
                            <Track.Thumb>
                                <Thumb x:Name="Thumb"
                                       Background="{TemplateBinding Foreground}" />
                            </Track.Thumb>
                        </Track>
                    </Border>

                    <ControlTemplate.Triggers>
                        <Trigger Property="IsEnabled"
                                 Value="false">
                            <Setter TargetName="Thumb"
                                    Property="Visibility"
                                    Value="Collapsed" />
                        </Trigger>
                        <Trigger Property="ScrollBar.Orientation"
                                 Value="Vertical">
                            <Setter TargetName="Thumb"
                                    Property="Style"
                                    Value="{StaticResource VerticalScrollThumbStyle}" />
                        </Trigger>
                        <Trigger Property="ScrollBar.Orientation"
                                 Value="Horizontal">
                            <Setter TargetName="Thumb"
                                    Property="Style"
                                    Value="{StaticResource HorizontalScrollThumbStyle}" />
                            <Setter TargetName="PART_Track"
                                    Property="IsDirectionReversed"
                                    Value="false" />
                        </Trigger>
                    </ControlTemplate.Triggers>
                </ControlTemplate>
            </Setter.Value>
        </Setter>
    </Style>
 
User avatar
sfernandez
Site Admin
Posts: 2995
Joined: 22 Dec 2011, 19:20

Re: FindResource no longer goes up the visual tree?

20 Aug 2015, 10:20

We are looking at all this issues right now. Will answer to every individual question when we have more information.

For the crashes it would help us a lot if you create a ticket in the bugtracker attaching the dump and logs, thanks.

Sorry for the inconveniences :(
 
MrHayato
Topic Author
Posts: 36
Joined: 19 Sep 2014, 21:29

Re: FindResource no longer goes up the visual tree?

20 Aug 2015, 12:00

For now, we need a workaround for the TrackBgBrush issue because we can't release a feature without the Loading bug discussed in the forums before, and the workaround for that doesn't work. Now this bug is preventing us from finishing this feature as well. Perhaps posting the template that noesis uses internally will help us find a workaround.
 
User avatar
sfernandez
Site Admin
Posts: 2995
Joined: 22 Dec 2011, 19:20

Re: FindResource no longer goes up the visual tree?

20 Aug 2015, 16:49

I created a ticket in our bugtracker to follow the ScrollBar issue:
http://www.noesisengine.com/bugs/view.php?id=708
 
User avatar
sfernandez
Site Admin
Posts: 2995
Joined: 22 Dec 2011, 19:20

Re: FindResource no longer goes up the visual tree?

07 Sep 2015, 20:37

We just upgraded to 1.2.4 and now we're getting a huge breaking change. Whenever we call "FindResource" from a custom control, it no longer returns the resource defined at the root level that contains the custom control. We then tried to work around this by using VisualTreeHelper.GetParent to climb up the tree to find the root control from the custom control, but that doesn't work either. GetParent() will return null once it reaches the topmost element within the custom control.

This is causing a lot of problems with our theming, and our MultiStyle attached property (since we can't do BasedOn from different .xaml files). Is this the intended behaviour of the FindResource now? If so, how would I either get the root view's resources ?
No, this is not the intended behavior. It was a bug and we fixed it, thanks for your feedback. So for next release you will be able to call FindResource in the Initialized (OnPostInit) event, and Logical tree should also be ready (Parent property should return the logical parent).
The problem now, however, is that I'm getting an exception when I stop the game.

Here's the exception:

Unhandled exception at 0x1EEDFA73: Access Violation reading location 0x00000008

[ 0] [0x1EEDFA73] Noesis.dll!SWIG_CSharpSetPendingExceptionArgument + 0x483 bytes
[ 1] [0x1EEDF91B] Noesis.dll!SWIG_CSharpSetPendingExceptionArgument + 0x32b bytes
[ 2] [0x1EF32993] Noesis.dll!Box_Bool + 0x83 bytes
[ 3] [0x0BE93DD0] mono.dll!mono_profiler_install_class + 0x1af bytes
[ 4] [0x1EE2F46E] Noesis.dll!MouseState_leftButton_get + 0x8884e bytes
[ 5] [0x0BE57B94] mono.dll!mono_domain_get + 0xc bytes
[ 6] [0x1EEE7610] Noesis.dll!SWIG_CSharpSetPendingExceptionArgument + 0x8020 bytes

Found out more information. Managed to fix the cause of the crash, which was caused by one of our controls binding to an ObservableCollection<bool>(). Is this not allowed? Wrapping the boolean in a class and using that in the observable collection seems to be fine and the exception no longer occurs.
Thanks to your collaboration we found the source of this problem. It turns out that one of your custom ItemsControl, with the Style set as a DynamicResource, was alive after NoesisGUI was shut down (because of a circular reference).

In that scenario we were trying to access some internal structs that were already destroyed during shut down. We fixed this issue for the next release too ;)
Lastly, we found a bug with Noesis.dll not being unloaded properly. It was weird that some of our views were getting unloaded fine, but for some reason, this does not. We've narrowed it down to our custom ScrollViewer that we built. We override the styling for the existing scroll viewer for our own, and whenever we show this custom scroll viewer, if we stop the unity game using the play button, it would not let go of Noesis.dll.
This problem was related with the previous scenario too: a control that lives after NoesisGUI shut down. We fixed the problem that prevents Noesis.dll be unloaded or made Unity Editor crash, when a NoesisGUI error occurred during shut down.

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