DiElGl
Topic Author
Posts: 4
Joined: 24 Oct 2014, 03:17

Wrong origin point of RenderTransform

28 Aug 2015, 11:30

Hi.
My project is is not correctly displayed on the Samsung Galaxy SIII mini. It looks as if the offset is shifted origin point. On other devices it's look correctly.
Attachments
MainView.7z
XAML
(31.3 KiB) Downloaded 130 times
Screenshot_2015-08-28-18-28-59[1].png
Screenshot
Screenshot_2015-08-28-18-28-59[1].png (2.2 KiB) Viewed 1274 times
 
DiElGl
Topic Author
Posts: 4
Joined: 24 Oct 2014, 03:17

Re: Wrong origin point of RenderTransform

31 Aug 2015, 03:16

And if NoesisGUIPanel add to the camera from Vuforia, everything becomes normal if you do not disable the component "QCARBehaviour" on ARCamera.
 
User avatar
sfernandez
Site Admin
Posts: 2991
Joined: 22 Dec 2011, 19:20

Re: Wrong origin point of RenderTransform

31 Aug 2015, 19:27

NoesisGUI is a native plugin that uses low level rendering callbacks to render the UI elements. We expect Unity has set the correct render target, viewport, etc. for the camera where NoesisGUI component is attached. If there is another plugin altering the expected state, this will affect our render.

Have you tried one of the basic samples included in our package in that device?
Have you tried to render your xaml without any other plugin but NoesisGUI in that device?

Who is online

Users browsing this forum: Ahrefs [Bot] and 24 guests