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Wrong origin point of RenderTransform

Posted: 28 Aug 2015, 11:30
by DiElGl
Hi.
My project is is not correctly displayed on the Samsung Galaxy SIII mini. It looks as if the offset is shifted origin point. On other devices it's look correctly.

Re: Wrong origin point of RenderTransform

Posted: 31 Aug 2015, 03:16
by DiElGl
And if NoesisGUIPanel add to the camera from Vuforia, everything becomes normal if you do not disable the component "QCARBehaviour" on ARCamera.

Re: Wrong origin point of RenderTransform

Posted: 31 Aug 2015, 19:27
by sfernandez
NoesisGUI is a native plugin that uses low level rendering callbacks to render the UI elements. We expect Unity has set the correct render target, viewport, etc. for the camera where NoesisGUI component is attached. If there is another plugin altering the expected state, this will affect our render.

Have you tried one of the basic samples included in our package in that device?
Have you tried to render your xaml without any other plugin but NoesisGUI in that device?