[New User] Ogre3D + NoesisGUI => Render to Texture
Posted: 01 Sep 2015, 23:47
Hi, folks!
I am just starting out with NoesisGUI. So far it is looking slick!
I got Ogre3D binding sample to work from https://github.com/Noesis/OgreBindings
I had 2D UI sample UI running in my own project, which is really awesome.
The next step for me is render to texture in Ogre3D.
I see that it lists the following limitation on its readme.
Known problems:
Render to texture not working yet. The API of the Ogre bindings need to be expanded for this.
So now I am curious:
1. How much work is it to expand Ogre bindings for that?
2. Which NoesisGUI API need to be expanded there?
3. Is there isn't much work, perhaps I can hack something up myself?
Currently, I have cairographics.org vector graphics library drawing to a texture buffer and updating that into an Ogre3D texture in my project. So I believe I should be half way there to use NoesisGUI instead?
/Olex
P.S. I have done some forum searching. I see some examples on how to do that with Unity but not with straight up OpenGL/Ogre3D.
I am just starting out with NoesisGUI. So far it is looking slick!
I got Ogre3D binding sample to work from https://github.com/Noesis/OgreBindings
I had 2D UI sample UI running in my own project, which is really awesome.
The next step for me is render to texture in Ogre3D.
I see that it lists the following limitation on its readme.
Known problems:
Render to texture not working yet. The API of the Ogre bindings need to be expanded for this.
So now I am curious:
1. How much work is it to expand Ogre bindings for that?
2. Which NoesisGUI API need to be expanded there?
3. Is there isn't much work, perhaps I can hack something up myself?
Currently, I have cairographics.org vector graphics library drawing to a texture buffer and updating that into an Ogre3D texture in my project. So I believe I should be half way there to use NoesisGUI instead?
/Olex
P.S. I have done some forum searching. I see some examples on how to do that with Unity but not with straight up OpenGL/Ogre3D.