Re: Xamarin
Yes, sure. As soon as we have a version for testing we will give access to betatesters.
Right now, the best thing you can do for helping us is filing every problem you find in the C# SDK.
Thanks!
Right now, the best thing you can do for helping us is filing every problem you find in the C# SDK.
Thanks!
- flownthecoop
- Posts: 22
- Joined:
Re: Xamarin
So I thought I would give this another shot and have come up with some new errors.
I copied the libnoesis.so file from the unity package and all the cs files from the mono project into a new xamarin android app. I then tried to load the library with JavaSystem.LoadLibrary("Noesis"), which caused that application to crash and burn. I then replaced the library from the one included in the android sdk and I was able to get it to load. Now when I call Noesis_InitOpenGL() the application crashed with an EntryPointNotFoundException.
Do you have any ideas?
I copied the libnoesis.so file from the unity package and all the cs files from the mono project into a new xamarin android app. I then tried to load the library with JavaSystem.LoadLibrary("Noesis"), which caused that application to crash and burn. I then replaced the library from the one included in the android sdk and I was able to get it to load. Now when I call Noesis_InitOpenGL() the application crashed with an EntryPointNotFoundException.
Do you have any ideas?
Re: Xamarin
Yes, I have tried it and the libNoesis.so contained in the Unity package is missing entry points that are needed by the C# SDK.
Sorry about it, you will have to wait a bit before we solve it.
Thanks for your feedback!
Sorry about it, you will have to wait a bit before we solve it.
Thanks for your feedback!
- flownthecoop
- Posts: 22
- Joined:
Re: Xamarin
Do you think that will be available by the end of the year?
Re: Xamarin
Please, create a ticket in the tracker. That we can send you a experimental libNoesis.so for Android.
Thanks!
Thanks!
Re: Xamarin
Yes, you need to create a new account there. Sorry for the inconvenience.
- flownthecoop
- Posts: 22
- Joined:
Re: Xamarin
After trying the new library I am still getting the same error. Is there something different I am supposed to do with xamarin?
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