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jsantos
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Re: Xamarin

29 Oct 2015, 04:40

Yes, sure. As soon as we have a version for testing we will give access to betatesters.

Right now, the best thing you can do for helping us is filing every problem you find in the C# SDK.

Thanks!
 
flownthecoop
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Re: Xamarin

30 Oct 2015, 20:04

Awesome, I look forward to testing this out.
 
flownthecoop
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Re: Xamarin

30 Oct 2015, 21:26

So I thought I would give this another shot and have come up with some new errors.

I copied the libnoesis.so file from the unity package and all the cs files from the mono project into a new xamarin android app. I then tried to load the library with JavaSystem.LoadLibrary("Noesis"), which caused that application to crash and burn. I then replaced the library from the one included in the android sdk and I was able to get it to load. Now when I call Noesis_InitOpenGL() the application crashed with an EntryPointNotFoundException.

Do you have any ideas?
 
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jsantos
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Re: Xamarin

02 Nov 2015, 18:37

Yes, I have tried it and the libNoesis.so contained in the Unity package is missing entry points that are needed by the C# SDK.

Sorry about it, you will have to wait a bit before we solve it.

Thanks for your feedback!
 
flownthecoop
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Re: Xamarin

03 Nov 2015, 06:35

Do you think that will be available by the end of the year?
 
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jsantos
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Re: Xamarin

03 Nov 2015, 20:38

Please, create a ticket in the tracker. That we can send you a experimental libNoesis.so for Android.

Thanks!
 
flownthecoop
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Re: Xamarin

04 Nov 2015, 02:24

It says I do not have permissions to do that.
 
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jsantos
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Re: Xamarin

04 Nov 2015, 15:46

Yes, you need to create a new account there. Sorry for the inconvenience.
 
flownthecoop
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Re: Xamarin

05 Nov 2015, 16:30

Awesome thanks. Ticket has been created.
 
flownthecoop
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Re: Xamarin

09 Nov 2015, 21:41

After trying the new library I am still getting the same error. Is there something different I am supposed to do with xamarin?

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