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aargh
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Version 1.3 release date

01 Apr 2016, 15:32

Hi
Do you have an estimate of when it will be available version 1.3?

thx :)
 
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jsantos
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Re: Version 1.3 release date

04 Apr 2016, 16:38

Can't give a date right now because it will be delayed. But I can give you the steps we have planned:

1. Release minor 1.2.5 release [DONE]
2. Release 1.2.6 with many improvements and optimizations
3. Release first public 1.3 beta for C++
4. Release 1.3 for C#
5. Release 1.3 for Unity.

What 1.3 features do you need for your game?

Thanks and please, a bit of patience : )
 
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aargh
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Re: Version 1.3 release date

06 Apr 2016, 14:41

Can't give a date right now because it will be delayed. But I can give you the steps we have planned:

1. Release minor 1.2.5 release [DONE]
2. Release 1.2.6 with many improvements and optimizations
3. Release first public 1.3 beta for C++
4. Release 1.3 for C#
5. Release 1.3 for Unity.

What 1.3 features do you need for your game?

Thanks and please, a bit of patience : )
Hi

Thank you for feedback. No stress, this is only question ;-)
Feature for which we are waiting is static linking

Good luck in development
 
Genom
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Re: Version 1.3 release date

06 Apr 2016, 18:32

WebGL would be awesome!! : DD
 
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jsantos
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Re: Version 1.3 release date

08 Apr 2016, 11:19

Feature for which we are waiting is static linking
Static linking is a supported feature in 1.2.X for those customers having access to source code. Right now, we are evaluating having static libraries also in 1.3.X but the fact that we would have to release a package with each version of Visual Studio is really pulling back this idea. I don't know, any suggestions?
 
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aargh
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Re: Version 1.3 release date

11 Apr 2016, 21:38

Feature for which we are waiting is static linking
Static linking is a supported feature in 1.2.X for those customers having access to source code. Right now, we are evaluating having static libraries also in 1.3.X but the fact that we would have to release a package with each version of Visual Studio is really pulling back this idea. I don't know, any suggestions?
All versions is not needed. 2013 & 2015 is OK ;-)
 
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jsantos
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Re: Version 1.3 release date

14 Apr 2016, 08:14

Problem is that we have clients using VS2008, VS2010 and VS2012, and forcing teams to update the Visual Studio version is something very delicate.

As we don't use the C++ CRT I have to investigate if we can generate a static library that is compatible with all versions of Visual Studio.

Will keep informed about this.
 
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aargh
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Re: Version 1.3 release date

15 Apr 2016, 21:56

Problem is that we have clients using VS2008, VS2010 and VS2012, and forcing teams to update the Visual Studio version is something very delicate.

As we don't use the C++ CRT I have to investigate if we can generate a static library that is compatible with all versions of Visual Studio.

Will keep informed about this.
Yes, unfortunately I have to agree.
But source code license is beyond my financial means.

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