Faerdan
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Re: Path/SVG quality using C# DX11 renderer

27 Apr 2016, 18:18

Will do, thanks.
 
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jsantos
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Re: Path/SVG quality using C# DX11 renderer

02 May 2016, 20:50

We have released a new version of the C# SDK in sync with 1.2.6. Link is available in the downloads thread.
 
Faerdan
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Re: Path/SVG quality using C# DX11 renderer

11 May 2016, 12:28

The 1.2.6 C# SDK release is fantastic, thank you. I managed to enable MSAA so didn't need PPA, but the release fixed all of my other issues.

The integration on Noesis into the Xenko still needs a lot of work, I am using Gamma color space and it only support DX11, but it is good enough for me to work with for now (I need to focus on pushing the game forward for a while).

Here is the Engineering UI running in Xenko:
http://i.imgur.com/NmlLA06.png


Thanks for all your help.
 
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jsantos
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Re: Path/SVG quality using C# DX11 renderer

17 May 2016, 21:03

Amazing! Marking this as solved.

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