Forum/Documentation/Bugs
Posted: 20 Aug 2016, 06:27
Hi All,
I am new to NoesisGUI. I am trying to get a better idea of all that is supported, mostly as it relates to Unity5, but am open to learning about what's available via some of the other game engines.
As a .NET/C# Developer I fell in love with XAML/WPF/Silverlight. Embraced Silverlight and then cursed and cried when MS killed it. My goal is to develop business apps that incorporate game engine features. I tried going down this route a few years ago and ended up abandoning it, now I am back again and think that Unity has come a long way since then especially with its GUI Layout. Obviously, XAML is my first choice and now that the NoesisGUI plugin no longer requires Unity Pro it is even more affordable and more intriguing.
As developers we are constantly having to research and lookup documentation on the frameworks that we use. For me, personally, http://stackoverflow.com/ is one of the best places to ask questions and get to the answers quickly.
So far, my biggest gripe is this forum. Not the contents or the people, but the tool itself. It is archaic and not user friendly to use. The search is weak. Although it looks like there is plenty of documentation, it doesn't seem well organized.
Maybe some alternative already exists and I just haven't found it? But if it doesn't, I really think that some upgrade is in order. Again, stackoverflow.com would be my choice mainly because we could tag the questions easily with (NoesisGUI Unity5 C#) or (NoesisGUI OGRE3D) or (NoesisGUI Button Unity5 C#) and so on, letting us get to the information faster. By using something more open and popular like stackoverflow, there would also be more visibility about this project, where people that may have not heard about it but happen to look up some issue with the Unity5 tag would also stumble upon this.
I hope you see this as purely constructive criticism. So far NoesisGUI seems like a hidden gem and I am looking forward to learning more about it.
Thank you!
I am new to NoesisGUI. I am trying to get a better idea of all that is supported, mostly as it relates to Unity5, but am open to learning about what's available via some of the other game engines.
As a .NET/C# Developer I fell in love with XAML/WPF/Silverlight. Embraced Silverlight and then cursed and cried when MS killed it. My goal is to develop business apps that incorporate game engine features. I tried going down this route a few years ago and ended up abandoning it, now I am back again and think that Unity has come a long way since then especially with its GUI Layout. Obviously, XAML is my first choice and now that the NoesisGUI plugin no longer requires Unity Pro it is even more affordable and more intriguing.
As developers we are constantly having to research and lookup documentation on the frameworks that we use. For me, personally, http://stackoverflow.com/ is one of the best places to ask questions and get to the answers quickly.
So far, my biggest gripe is this forum. Not the contents or the people, but the tool itself. It is archaic and not user friendly to use. The search is weak. Although it looks like there is plenty of documentation, it doesn't seem well organized.
Maybe some alternative already exists and I just haven't found it? But if it doesn't, I really think that some upgrade is in order. Again, stackoverflow.com would be my choice mainly because we could tag the questions easily with (NoesisGUI Unity5 C#) or (NoesisGUI OGRE3D) or (NoesisGUI Button Unity5 C#) and so on, letting us get to the information faster. By using something more open and popular like stackoverflow, there would also be more visibility about this project, where people that may have not heard about it but happen to look up some issue with the Unity5 tag would also stumble upon this.
I hope you see this as purely constructive criticism. So far NoesisGUI seems like a hidden gem and I am looking forward to learning more about it.
Thank you!