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Re: [Unity] How to use ToolTipOpening?

Posted: 12 Nov 2016, 00:16
by Etana
Thanks for the test project.
After looking at your code I did realize what I had wrong, same thing you told me earlier but I did not realize that the name of that static function also matters in this case.

My Xaml was correct,
 helper:ToolTipHelper.EnableToolTipHandler="True" 
My dependancy property name was correct
  public static DependencyProperty EnableToolTipHandlerProperty = DependencyProperty.RegisterAttached(
            "EnableToolTipHandler" ... 
But the name of the static functions,
        public static bool GetTooltipHandler(DependencyObject obj)
        public static void SetTooltipHandler
as you said was incorrect. As I said, I did not knew it matters in this case because I though it was just a... name for that function :)

Thanks for your help with this Sfernandez and sorry for all this hassle which I managed to cause with my lack of understanding what I read :roll:

Re: [Unity] How to use ToolTipOpening?

Posted: 15 Nov 2016, 02:41
by jsantos
Thanks a lot for reporting back!