Can't use NoesisView with Unity 2019.3.9f1 URP's Post Processing - Noesis 2.2.6
Post processing is working without noesis, but if I turn on NoesisView component then it's gone. Is this a bug?
Related video
https://my.pcloud.com/publink/show?code ... JRgkO058JX
Xaml
Related video
https://my.pcloud.com/publink/show?code ... JRgkO058JX
Xaml
Code: Select all
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<Style x:Key="DefaultFont" TargetType="{x:Type Control}">
<Setter Property="FontFamily" Value="/Shadows-of-the-past-blend;component/Assets/Content/Fonts/Fondamento-regular.ttf" />
<Setter Property="Foreground" Value="White" />
<Setter Property="FontSize" Value="14" />
</Style>
<Style
x:Key="DefaultPage"
BasedOn="{StaticResource DefaultFont}"
TargetType="Page" />
</ResourceDictionary>
Code: Select all
<Page
x:Class="UI.Views.MainMenu"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:UI.Views"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
Title="MainMenu"
Style="{StaticResource DefaultPage}">
<Viewbox>
<Grid>
<Image Source="../Graphics/Backgrounds/NewMenuBeckground-opt.png" />
<Image
HorizontalAlignment="Left"
VerticalAlignment="Bottom"
Source="../Graphics/MenuRelated/Raven-opt.png" />
</Grid>
</Viewbox>
</Page>
Re: Can't use NoesisView with Unity 2019.3.9f1 URP's Post Processing - Noesis 2.2.6
By default, Post Processing should affect the UI in the traditional pipeline. For Scriptable Render Pipelines many things changed, could you try the latest 3.0 beta for this please?
Re: Can't use NoesisView with Unity 2019.3.9f1 URP's Post Processing - Noesis 2.2.6
Same thing, NoesisGUI-3.0.0b7By default, Post Processing should affect the UI in the traditional pipeline. For Scriptable Render Pipelines many things changed, could you try the latest 3.0 beta for this please?
Related video
https://my.pcloud.com/publink/show?code ... V625vLc9rk
Re: Can't use NoesisView with Unity 2019.3.9f1 URP's Post Processing - Noesis 2.2.6
I need to find time for this. Have you tried using Camera Stacking with URP? It seems it is supported now in URP, not sure how compatible it is with NoesisGUI but I will try soon.
Re: Can't use NoesisView with Unity 2019.3.9f1 URP's Post Processing - Noesis 2.2.6
Later I'll post results.
Re: Can't use NoesisView with Unity 2019.3.9f1 URP's Post Processing - Noesis 2.2.6
Thank you! Waiting for your feedback then
Re: Can't use NoesisView with Unity 2019.3.9f1 URP's Post Processing - Noesis 2.2.6
Finally free from ludum dare 46 :D
Noesis 2.2.6
Okay, what I did. I removed Volume component from MainMenuCamera, and move it to another camera set as Overlay. Next, I'll plugged that second camera in base camera. No post processing and everything is weirdly reversed.
Related video
https://my.pcloud.com/publink/show?code ... rGGJzmdnM7
Noesis 3.0.0b8
Nothing changed in scene, prefab setup. Even more weird behaviour
https://my.pcloud.com/publink/show?code ... oVKhkz9ay7
MenuResource.xaml
Noesis 2.2.6
Okay, what I did. I removed Volume component from MainMenuCamera, and move it to another camera set as Overlay. Next, I'll plugged that second camera in base camera. No post processing and everything is weirdly reversed.
Related video
https://my.pcloud.com/publink/show?code ... rGGJzmdnM7
Noesis 3.0.0b8
Nothing changed in scene, prefab setup. Even more weird behaviour
https://my.pcloud.com/publink/show?code ... oVKhkz9ay7
MenuResource.xaml
Code: Select all
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<Style x:Key="DefaultFont" TargetType="{x:Type Control}">
<Setter Property="FontFamily" Value="/Shadows-of-the-past-blend;component/Assets/Content/Fonts/#Fondamento" />
<Setter Property="Foreground" Value="White" />
<Setter Property="FontSize" Value="32" />
</Style>
<Style x:Key="DefaultLabelFont" TargetType="{x:Type Control}">
<Setter Property="FontFamily" Value="/Shadows-of-the-past-blend;component/Assets/Content/Fonts/#Volantene Script" />
<Setter Property="Foreground" Value="White" />
<Setter Property="FontSize" Value="38" />
</Style>
<Style
x:Key="DefaultButton"
BasedOn="{StaticResource DefaultFont}"
TargetType="Button">
<Setter Property="Margin" Value="22.5" />
<Setter Property="BorderBrush" Value="{x:Null}" />
<Setter Property="BorderThickness" Value="0" />
<Setter x:Name="ButtonFrame" Property="Background">
<Setter.Value>
<ImageBrush ImageSource="./Graphics/Button/ButtonFrame-opt.png" />
</Setter.Value>
</Setter>
<Setter Property="MaxHeight" Value="175" />
<Setter Property="MaxWidth" Value="550" />
<Setter Property="Content">
<Setter.Value>
<ContentPresenter
Grid.Row="1"
Grid.Column="1"
HorizontalAlignment="Center"
VerticalAlignment="Center" />
<!-- Content="{TemplateBinding Content}" -->
</Setter.Value>
</Setter>
<Style.Triggers>
<Trigger Property="IsMouseOver" Value="True">
<Setter Property="Foreground" Value="Red" />
<Setter Property="Background">
<Setter.Value>
<ImageBrush ImageSource="./Graphics/Button/ButtonFrame-Highlighted-opt.png" />
</Setter.Value>
</Setter>
</Trigger>
</Style.Triggers>
</Style>
</ResourceDictionary>
Last edited by tkaczz on 25 Apr 2020, 16:25, edited 1 time in total.
Re: Can't use NoesisView with Unity 2019.3.9f1 URP's Post Processing - Noesis 2.2.6
Thanks for your investigation. Could you please open a ticket about it?
Re: Can't use NoesisView with Unity 2019.3.9f1 URP's Post Processing - Noesis 2.2.6
No problem. Can't repro that reversing bug(?).Thanks for your investigation. Could you please open a ticket about it?
Re: Can't use NoesisView with Unity 2019.3.9f1 URP's Post Processing - Noesis 2.2.6
What do you mean? Is it working fine then?Can't repro that reversing bug(?).
Thanks for the ticket by the way (#1669)
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